Initial upload of HyprArch releng configuration
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airootfs/usr/include/libcalamares/modulesystem/ModuleManager.h
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177
airootfs/usr/include/libcalamares/modulesystem/ModuleManager.h
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/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2014-2015 Teo Mrnjavac <teo@kde.org>
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* SPDX-FileCopyrightText: 2018 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*/
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#ifndef MODULELOADER_H
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#define MODULELOADER_H
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#include "DllMacro.h"
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#include "modulesystem/Descriptor.h"
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#include "modulesystem/InstanceKey.h"
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#include "modulesystem/Requirement.h"
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#include <QObject>
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#include <QStringList>
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#include <QVariantMap>
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namespace Calamares
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{
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class Module;
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class RequirementsModel;
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/**
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* @brief The ModuleManager class is a singleton which manages Calamares modules.
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*
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* It goes through the module search directories and reads module metadata. It then
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* constructs objects of type Module, loads them and makes them accessible by their
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* instance key.
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*/
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class UIDLLEXPORT ModuleManager : public QObject
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{
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Q_OBJECT
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public:
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explicit ModuleManager( const QStringList& paths, QObject* parent = nullptr );
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~ModuleManager() override;
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static ModuleManager* instance();
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/**
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* @brief init goes through the module search directories and gets a list of
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* modules available for loading, along with their metadata.
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* This information is stored as a map of Module* objects, indexed by name.
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*/
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void init();
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/**
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* @brief loadedInstanceKeys returns a list of instance keys for the available
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* modules.
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* @return a QStringList with the instance keys.
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*/
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QList< ModuleSystem::InstanceKey > loadedInstanceKeys();
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/**
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* @brief moduleDescriptor returns the module descriptor structure for a given module.
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* @param name the name of the module for which to return the module descriptor.
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* @return the module descriptor, as a variant map already parsed from YAML.
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*/
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ModuleSystem::Descriptor moduleDescriptor( const QString& name );
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/** @brief returns the module descriptor structure for the module @p instance
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*
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* Descriptors are for the module, which may have multiple instances;
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* this is the same as moduleDescriptor( instance.module() ).
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*/
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ModuleSystem::Descriptor moduleDescriptor( const ModuleSystem::InstanceKey& instanceKey )
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{
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return moduleDescriptor( instanceKey.module() );
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}
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/**
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* @brief moduleInstance returns a Module object for a given instance key.
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* @param instanceKey the instance key for a module instance.
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* @return a pointer to an object of a subtype of Module.
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*/
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Module* moduleInstance( const ModuleSystem::InstanceKey& instanceKey );
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/**
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* @brief loadModules does all of the module loading operation.
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* When this is done, the signal modulesLoaded is emitted.
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* It is recommended to call this from a single-shot QTimer.
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*/
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void loadModules();
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/**
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* @brief Adds a single module (loaded by some other means)
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*
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* Returns @c true on success (that is, the module's dependencies
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* are satisfied, it wasn't already loaded, ...).
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*/
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bool addModule( Module* );
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/**
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* @brief Starts asynchronous requirements checking for each module.
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* When this is done, the signal requirementsComplete is emitted.
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*/
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void checkRequirements();
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///@brief Gets the model that requirements-checking works on.
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RequirementsModel* requirementsModel() { return m_requirementsModel; }
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signals:
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/** @brief Emitted when all the module **configuration** has been read
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*
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* This indicates that all of the module.desc files have been
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* loaded; bad ones are silently skipped, so this just indicates
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* that the module manager is ready for the next phase (loading).
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*/
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void initDone();
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/** @brief Emitted when all the modules are loaded successfully
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*
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* Each module listed in the settings is loaded. Modules are loaded
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* only once, even when instantiated multiple times. If all of
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* the listed modules are successfully loaded, this signal is
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* emitted (otherwise, it isn't, so you need to wait for **both**
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* of the signals).
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*
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* If this is emitted (i.e. all modules have loaded) then the next
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* phase, requirements checking, can be started.
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*/
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void modulesLoaded();
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/** @brief Emitted if any modules failed to load
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*
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* Modules that failed to load (for any reason) are listed by
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* instance key (e.g. "welcome@welcome", "shellprocess@mycustomthing").
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*/
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void modulesFailed( QStringList );
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/** @brief Emitted after all requirements have been checked
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*
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* The bool @p canContinue indicates if all of the **mandatory** requirements
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* are satisfied (e.g. whether installation can continue).
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*/
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void requirementsComplete( bool canContinue );
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private slots:
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void doInit();
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private:
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/**
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* Check in a general sense whether the dependencies between
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* modules are valid. Returns the number of modules that
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* have missing dependencies -- this is **not** a problem
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* unless any of those modules are actually used.
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*
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* Returns 0 on success.
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*
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* Also modifies m_availableDescriptorsByModuleName to remove
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* all the entries that (so that later, when we try to look
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* them up, they are not found).
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*/
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size_t checkDependencies();
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/**
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* Check for this specific module if its required modules have
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* already been loaded (i.e. are in sequence before it).
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*
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* Returns true if the requirements are met.
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*/
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bool checkModuleDependencies( const Module& );
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QMap< QString, ModuleSystem::Descriptor > m_availableDescriptorsByModuleName;
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QMap< ModuleSystem::InstanceKey, Module* > m_loadedModulesByInstanceKey;
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const QStringList m_paths;
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RequirementsModel* m_requirementsModel;
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static ModuleManager* s_instance;
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};
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} // namespace Calamares
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#endif // MODULELOADER_H
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